Wow! It feels like such a short time that I started this course and I’m already in the final stretch in creating a new project using the Universal Render Pipeline, Unitys newer, faster, leaner rendering system.
The project template that we’re given is currently purple and that’s because it actually uses the URP and it’s our job to switch to it.
The process is simple enough. We go to the package manager, search for the Universal Render Pipeline, and install it.
After it’s successfully installed, you’ll see a green checkmark next to the version.
We’ll need to create a settings folder:
Inside of the settings folder, Right-Click and create a new Pipeline asset via the Rendering option. Pressing enter on the default name is fine.
Next go to Edit/Project Settings and select the new Graphics pipeline we just created and everything should look correct.
If the graphics don’t automatically update after that step, go to Edit/Render Pipeline/ Universeal Render Pipeline/ Upgrade Project materials to URP materials.
And that’s all there is to it!
Tomorrow, we’re going to be setting up a new player character.