Daily Progress — Fixing the moonwalking enemy
Aug 9, 2021
Our patrolling enemy is now working splendidly if but for one minor nuance, they’re not facing the direction they’re walking when they come back.
It’s actually an easy fix that we’ve done before, we’ll want the giant to flip after he does the idle, so we can just create a check in movement that will see which waypoint we’re heading towards, and then activate flipx if they’re heading towards B.
Our giant is now stopping, idling, and flipping correctly!