Building an Enterprise App — Creating the UIManager

Esteban Ibarra
2 min readOct 2, 2021

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It’s time to start coding! We’ll begin by creating the UIManager class and attaching it to the UICanvas

We’ll make the UIManager a singleton, if you’ve followed in previous tutorials, this will be very familiar now!

Now we’ll add some functionality to our UIManager, if we create a new Case type and make it public, it will appear in our Canvas’s UI Manager!

I filled it out with fake info for fun, also note you can create an array or list of cases using the brackets [] or greater/less than symbols <>, but that’s a lesson for another time. Finally, we’ll add a script for the create case button that will take advantage of our current activeCase variable.

We’ll attach it to our button and try it out:

It’s blanked out our fake info meaning that we now have a brand spankin’ new activeCase waiting to be filled out and used!

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Esteban Ibarra
Esteban Ibarra

Written by Esteban Ibarra

cartoonist, game artist, and wanabe gamedev.

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