Boss Battle — Day 4: A boss is like an onion. Figuring out a better destruction system.

Occams razor wins again!

For illustrative purposes, each layer is moved up on the z-axis. In reality, they’re on top of each other using sprite sorting.
Each Section is an empty that holds the rest of the boss pieces/layers.
Layer.cs — place this on every layer.

Boss Sprites:

base
basedestruct
3side
3sideDestroyed
2armsleeve
2armSleeveDestroyed
1TankTop
6Top
5Heart
5HeartCover
5HeartCover_d
1FrontCover
Boss_FrontGun_frame1
Boss_Front_Gun2_frame2

cartoonist, game artist, and wanabe gamedev.

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Esteban Ibarra

Esteban Ibarra

cartoonist, game artist, and wanabe gamedev.

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