Basics of Optimization in Unity

The importance of caching GetComponent:

New isn’t always better!

Precise PinPointing Pesky Performance Problems with Profiler!

Use Visual Studio to check if something is a class or struct

Cache those yield returns!

Better RayCasting methods are available

Camera.Main is a hog!

Lists vs Arrays

Structs vs Classes

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cartoonist, game artist, and wanabe gamedev.

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Esteban Ibarra

Esteban Ibarra

cartoonist, game artist, and wanabe gamedev.

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